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Half-real inbunden, 2020 av Jesper Juul - 9780262101103

Katten glömde ju en del av den långa titeln på den sista: Jesper Juuls bok heter: ”Half-Real – Video Games between Real Rules and Fictional  Se Half Scheidls profil på LinkedIn, världens största yrkesnätverk. Half har angett 9 jobb i sin profil. Se hela Real World Data makes a difference in… Gillas av  av A Chorin · 2009 — Se t ex Jesper, Juul (2005) Half-real : video games between real rules and fictional worlds Cambridge,. Mass. : MIT Press, Carr m.

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Half-Real is essential reading for scholars, designers, and everyone in between."--Eric Zimmerman, Cofounder & CEO, gameLab "Jesper Juul gives us an insightful analysis of the interplay of rules and fiction. Unlike so much of the academic literature on gaming, it's both concise and readable. Strongly recommended." Jesper Juul is Associate Professor in the School of Design at the Royal Danish Academy of Fine Arts. He is the author of Half-Real: Video Games between Real Rules and Fictional Worlds; A Casual Revolution: Reinventing Video Games and Their Players; and The Art of Failure: An Essay on the Pain of Playing Video Games, all published by the MIT Press. Jesper Juul, "Half-Real: A Video Game in the Hands of a Player" by MIT Comparative Media Studies/Writing published on 2013-05-14T19:40:18Z This lecture ties into Jesper Juul's recent book, Half-Real: Video Games between Real Rules and Fictional Worlds. Half-Real by Jesper Juul, 9780262516518, available at Book Depository with free delivery worldwide. Review: Jesper Juul, Half-Real.

10 zł. Zalewo wczoraj 12:41  Pris: 261 kr. häftad, 2011.

INTRIG OCH INTERAKTIVITET

We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games.

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Jesper juul half real

JESPER JUUL . CONTACT: j@jesperjuul.net .

A breakdown of Jesper Juul's classic text on rule structures and game design.
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Jesper juul half real

Jesper Juul is Assistant Professor, Center for Computer Games Research, IT University of Copenhagen. Jesper Juul is a visiting assistant arts professor at the New York University Game Center. He is the author of Half-Real: Video Games between Real Rules and Fictional Worlds (2005), published by the MIT Press, and of The Ludologist, a blog on "game research and other important things." Jesper Juul is Associate Professor in the School of Design at the Royal Danish Academy of Fine Arts.

Half-Real tackles key issues in games, from rules and structure to aesthetics and fiction to the complexities of player experience. Juul puts these topics in the context of current intellectual debates, making the book not just a playful exploration of games themselves but a celebration of the emerging fields of game studies and game design theory. In one sense, Juul’s Half Real may provide the answer, for this is not only a book that patiently attempts to construct an inclusive theoretical methodology but also represents the best applied use yet of Aarseth’s seminal Cybertext ie a text that is as much about input from the reader as about output from the author.2 Dotted with interactive examples, puzzles and an accompanying website, it floats somewhere between the game and narrative; at once a game- book, reminiscent of the Choose A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game.
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Half-Real : Video Games between Real Rules and Fictional Worlds

Svedbergs  This is the true joy in life, the being used for a purpose recognized by yourself as a Jesper Juuls böcker om vad ”kärlek” egentligen innebär. Half the things you do you might just as well turn over Tack till Jesper Juul …lyssna?


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Musikaliska uttryck och funktioner i interaktiva v rldar - C64.com

av I Sääf · 2018 — I analoga spel som rollspel försätts spelaren i en annan position av regelstyrd agens från. 38 Jesper Juul, Half-real, Cambridge: MIT Press, 2011. 39 Ibid., s. 55 f. av J Larsson · 2012 · Citerat av 1 — vis kan jag bara hänvisa till Juuls avhandling. 47 Juul, Jesper, Half-real: video games between real rules and fictional worlds, MIT Press, Cambridge,.